Game Theory
Aggregate metrics
Based on 4 episode(s). FFC: 0.289
| Metric | Mean | Median | Std dev |
|---|
| Formal-Feature Composite (FFC) | 0.289 | 0.282 | 0.022 |
| Cuts per minute | 12.3 | 12.3 | 3.4 |
| Color saturation | 0.279 | 0.263 | 0.076 |
| Color contrast | 0.222 | 0.223 | 0.022 |
| Motion | 0.0806 | 0.0832 | 0.0060 |
| Flashing events / min | 12.9 | 12.6 | 1.6 |
| Audio RMS | 0.0615 | 0.0621 | 0.0082 |
Unlike black-box tools, CMAT measures its own error rate against human coding. That validation is currently a small, single-coder pilot, so treat the figures as indicative, not settled. Detection accuracy (preliminary): transition-BOUNDARY detection across all coded transition types — i.e. whether a transition was found there, not whether it was labelled correctly — agreed with human coding at F1 0.85 (±2s match, 2 comparison run(s), single coder; larger sample and inter-rater reliability in progress). This is the figure the pacing RATE depends on; type classification is scored separately and is lower. Accuracy is content-dependent. Dissolve/scene-change detection experimental. Colour, motion and audio are deterministic measurements; FLASHING is unvalidated and is not a safety assessment. See Methodology.
Episodes
| Episode | Air date | FFC | Cuts/min | Saturation | Motion | Flash/min |
|---|
| Game Theory Five Nights at Freddy's SCARIEST Monster is You! | | 0.269 | 12.5 | 0.276 | 0.0704 | 11.0 |
| Game Theory FNAF Mysteries SOLVED Pt 2 (FIRST HALF) - The Game Theorists (720p) | | 0.323 | 17.2 | 0.249 | 0.0857 | 15.4 |
| Game Theory UNDERTALE - Sans's SECRET Identity! | | 0.272 | 7.6 | 0.192 | 0.0828 | 12.5 |
| Game Theory Why Mario is Mental, Part 1 - The Game Theorists (720p, h264, youtube) | | 0.293 | 12.1 | 0.399 | 0.0837 | 12.6 |